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AO - This is useful to stop all animations when wearing a script-animated avatar, such as a horse or animal. It stops all animations and freezes your avatar into one position.
AO - This script, when placed in a prim, will attempt to attch the object to the HUD or other avatar position if it is dropped on the ground
AO - Add script to a prim. add a good footstep sound, then attach & walk. You have to attach to the avatar, not to a HUD, as HUD sounds can only be heard by you.
AO - To get the Franimation Overrider working, there are just a few simple steps. If you need more help, details are provided in the Documentation/FAQ section below. 1. Rez the Franimation Overrider on the ground. 2. Drag your custom animations for walking, standing, sitting, etc. and drop them inside the "Contents" folder of the Franimation Overrider. 3. Open the "*Default Anims" notecard located in the Franimation Overrider and type the EXACT name of each custom animation below every "posture state" line. DO NOT add any lines or remove any lines to any part of the notecard. Just fill in the blank lines. Also note that spaces, punctuation, hyphens, etc. ARE relevant here! Example: If you have a custom animation for walking called "Sexy-Walk #1" you have to type exactly that on the line under the "-=Walking=-" posture state keyword. Your notecard should look like the following: -=Walking=- Sexy-Walk #1 =Running=- -=Crouchwalk=- [...] 4. Attach the Franimation Overrider to yourself. 5. That's it! Enjoy your "new moves" :-)
AO
AO - Ziggy's HUD Animation Overrider
AO - This is the format of the notecard for the AO
AO - Handles the off button in a HUD
AO - Handles the On/Off button in a HUD prim
AO - Positions the AO on your screen