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Category: Description: Creator:
Animal Script several linked prim sets to fly (loosely) as in a "flock" around a pre-set course. Low lag Follower script for birds, horse and other things that flock. // // You put a vector offset in the description of each "bird". They will follow that spot as an offset from a prim named 'Chaser'. The speed is controlled by a single variable in the notecard line. It can move very quickly. // // When the birds lead or follow the chaser prim, they swing wildly out. If you route has many zig zags, they would fly like a flock. // See http://phazedemesnes.blogspot.com/2011/02/herding-behaviour-in-animals-in-second.html for a description of this behavior using this script. // // This is the Follower script. It goes in multiple birds or other animal
Animal This Chaser Script goes into an invisible prim. Make it large and visible at first. or you will certainly have an invisible, tiny, hard to catch prim wandering your sim!
Animal a mooving cow script
Animal Whale global movement script. This moves a fish ( or a whale) in a circular pattern with a inner circle. It moves the animal up 1/4 of the time in a sine wave pattern so it appears above the water. It also control splash and sound and water spoits
Animal Water spout script to spurt water out of the whales blowhole. Pu this in a prim just below the blowhole and aim the Z axis upwards
Animal Pose ball with camera animation script. Put this in a round pose ball above the whale. You also need to drop an animation inside the object. This is preset for 'rooftop crouch'.
Animal Whale tail and fluke animation script. This script is the 'runtime' engine for the animation effects.. You will also need to teach this script with my Prim Animator scripts and a notecard called "Movement" before it will work.
Animal Water splash script - this makes a circular water splash rise up at water level, no matter where the whale is. It gets activated by a linked message.
Animal ArchipelisRez.txt - // // Click on the "Create" button of the build window. Click somewhere on the floor to create a second object (whatever it is, cube, cylinder...). You can call this object "ArchipelisRez" but it is not mandatory. // Click on "Content". Click on "New Script...". Double click on the script called "New Script" that has been created. Copy the content of the file called "ArchipelisRez.txt". Replace the definition of the script by a paste action. Click on "Save" button and close the script window. // // Drag and drop the object called ArchipelisBase you created at step 4 (it is in "My Inventory > Objects") into the content of the current object you are editing. Then, delete the object "ArchipelisBase" in "My Inventory > Objects". // // eave the build mode by closing the build window. Click on the object ArchipelisRez in front of you to rez. Your 3D model appears. Now, you can delete the ArchipelisRez because it is no longer needed. // By going back to the build mode (menu "View > Build") in "Edit" mode and by selecting all the shapes of your model, you can rotate or translate the selection
Animal ArchipelisBase.txt - form more help, see http://www.archipelis.com/userManual.php // // Go in build mode with the menu "View > Build B". Click on "Create" button. Click somewhere on the floor to create an object (whatever it is, cube, cylinder...). Here it is important to set the name "ArchipelisBase" to this object. // // Drag and drop all the previously generated images that are now in "My Inventory > Textures" into the content of the current object you are editing. // // Click on "Content". Click on "New Script...". Double click on the script called "New Script" that has been created. Copy the content of the file called "ArchipelisBase.txt". Replace the definition of the script by a paste action. Click on "Save" button and close the script window. // // Select the object you are editing and with the right mouse button click on "Take" to put it into "My Inventory / Objects".
Animal See the article on Zombies to make this walking zombie
Animated GIF Add GIFS from the GIF 2 SL Animated Texture Program (http://www.free-lsl-scripts.com/Secondlife/Posts/gif/Create-Gif-in-Second-Life.htm) and touch the prim to change them
Animation This is the main prim animator script. You also need the Store 0 script. An article on how to use this to make objects move is at http://metaverse.mitsi.com/Secondlife/Posts/Robin/
Animation This script must be named 'Store 0'. Yeasch script saves about 200 prim animations when compiled into mono. You can add additional storage scripts by naming them sequentially Store 1, STore 2, and so on.
Animation This is an example script to loop 3 animations named 'start', 'baby1', and 'baby2'
Animation Timer Nonlooped_animation_looper
AO From the Second Life wiki - http://wiki.secondlife.com/wiki/LlGetAnimationList, Copyright © 2007-2009 Linden Research, Inc. and licensed under the Creative Commons Attribution-Share Alike 3.0 License at http://creativecommons.org/licenses/by-sa/3.0
AO Auto attaches anything to HUD_BOTTOm when dropped on the ground
AO no script script
AO Dual AO
AO Hus positioner
AO A Transmogrifying seal
AO Prim hider
AO Prim hider
AO effects
AO Controller
AO invisiprim
AO pet script
AO Transmogrify
AO avatar
AO Transmogrify
AO Transmogrify
AO Transmogrify
AO Ao for the Transmogrify config notecard
AO Config notecard for the Transmogrify
Attachment Anti no script script makes attachments run in no-script zones
Attachment This is a basic test of whether a prim rezzed at about the same time as the avatar.
Avatar For a half-avatar such as my Zombie and skeleton.
Avatar Makes the eyes wiggle randomly
Avatar Individual eye script for random wiggles
Avatar Main Controller for animations - makes the rider grip the zombie or skeleton when moving
Avatar Twitch_Tail_script
Avatar Detector Avatar-Detector with what they are doing
Bat Rezzer My best Bat rezzer script - Fred Frederix.... menu driven system for number, size and
Bee The eye script
Bee The wing script
Bee The bee script
Bird For the bent neck on a flamingo
Bird test wing flap
Bird Wing control
Bird FLappy wings
Bird For one of 2 heads
Bird Flying script
Bird Compiler for movement
Bird Compiler for prim animation
Bird Recorder for movement paths
Bird One of two neck scripts
Bird hummingbird flight
Bird A free-flying bird that perches on your arm
Bird Movement notecard for the owl
Bird Owl wing
Bird Prim animator
Bird Controller
Bird main script
Bird Squirrel scrip gets grabbed by the owl
Blue Whale pose ball
Blue Whale prim position child script
Blue Whale learning script
Blue Whale spout script
Blue Whale water splash
Blue Whale global move
Blue Whale prim mover
Blue Whale Novecard that holds the coordinates - make sure there is no blank line
Boat A drivable, smoking, wheel spinning mesh daVinci boat, meshes and textures.
Boat The gauge control script for steam power
Boat Makes the large gear spin
Boat Makes the paddle wheel spin at various rates and directions
Boat Makes the double gear spin
Boat starts the boat when sat on
Boat A passenger seat
Boat tests for the rotation of the wheels and stuff
Boat The Davinci boat main script
Boat Makes the small gear spin
Boat Put this in a small invisible prim at the top of the smokestack
Building Falling_Prims_Script
Butterflies Butterflies
Butterflies Butterflies
Butterflies Butterflies
Butterflies Butterflies
Cache The VB Script - runs from the command prompt
Cache A program to put textures onto prims using the UUID's from the above script. Put the UUID into the Description and rez the object
Camera Pose_Ball_camera_Control
Chat I use the the tell() function in this script in a lot of places in SL. It lets the object take on other people or objects names.
Chatbot Chatbot for PersonalityForge. Get a free account at http://www.personalityforge.com. // 5,000 chats are free. // Get an API ID, and add it to the apiKey below // Add the domain *.secondlife.com or your OpenSim server IP to the list of authorized domains at http://www.personalityforge.com/botland/myapi.php // add a checkmark to the Enable Simple API // click on the Simple API tab and pick a chatbot ID from the list of chatbots under the heading "Selecting A Chat Bot ID" // for example, Countess Elvira is 99232. Put that in chatBot ID below. // 754 is for a ssex flirt.
Chatbot This chatbot is for OpenSim Only. It only works on NPC's. // Chatbot for PersonalityForge. Get a free account at http://www.personalityforge.com. // 5,000 chats are free.
Chatbot NPC for Opensim Chatbot script
Collision Makes a plant or other object shrink when collided with, like Pandora plants
Color Color shifter for dance floors, makes a bunch of linked prims very colorful
Communications It creates a chalkboard. If Shared media is not on, this displays an image named "SharedMedia" to clue them in that they need to enable it or click it // It also forces the address bar to be minimal, to auto play, and prevent navigation away from this page. // Add this image to the same prim that holds this script:
Dance Dance Server
Defense For objects that do not need permissions to be used. // // Rez object on ground, drop in this script, it will request permissions to attach, and then attach to the left hand, if permission is granted. If permission is denied, then the script complains. // // Copyright © 2009 Linden Research, Inc. Licensed under Creative Commons Attribution-Share Alike 3.0
Defense This example can demonstrate ownership transfer of an object on a temporary basis using llAttachToAvatarTemp(). Whoever touches will be asked for permission to attach, and upon granting permission will have the item attach, but not appear in Inventory. // // Copyright © 2009 Linden Research, Inc. Licensed under Creative Commons Attribution-Share Alike 3.0
Defense / This example illustrates how to handle permissions before and after llAttachToAvatarTemp has been called. Because ownership changes when the object is attached, the initial PERMISSION_ATTACH is revoked and new permissions need to be requested. // // Copyright © 2009 Linden Research, Inc. Licensed under Creative Commons Attribution-Share Alike 3.0 //
Defense An alternative solution: Because ownership changes when the object is attached, the initial PERMISSION_ATTACH is revoked and new permissions need to be requested. // // Copyright © 2009 Linden Research, Inc. Licensed under Creative Commons Attribution-Share Alike 3.0
Dispenser A dispenser fo items on a sim
Dispenser Opensim version
Dispenser Sim wide dispenser from a central prim
Dispenser Sim wide dispenser from one box
Door For a swimming pool, put this into the root prim of a two-prim swimming pool cover, or door. It hollows out to 90% the second prim.
Door teleporting door
Door moving prim
Door A round door made by a path cut
Easy Animator These scripts are licensed under the GPL and are not to be sold. Objects created with them may be under any license. This script is open source and is not for sale. This first script is the child prim script. Any prims you want to move must have one of these scripts. Instructions are online ain my Blue Whale Project at http://secondlife.mitsi.com/Secondlife/Code/fish/
Easy Animator Put this script in the root prim. Touch the prim. Click the Name button and type in a name for the animation. Position each prim and click Record. Repeat. // // You can click Name at any time to create another animation. Repeat. // // Each animation will appear by name in the menu. Click the name to playback. The Playback button will play back the current animation. // // When finished, Click DUMP. Copy and paste the chat into a notecard named "Movement". Reset the script, and it wi9ll load the notecard and animate all prims. // // When you are satisfied with the results, click "Remove" to delete all child prim scripts. // // Send a link message from any script with the name of the animation in it's text field to the channel 5001. The script will play back that animation.
Egret script for the fish
Egret For the closed mouth
Egret for the open mouth
Egret for the flex wing
Egret for the bent wing
Egret flight script
Egret prim animator
Egret test
Egret Notecard for the bird route
Egret Movement notecard with coordinates for the child prims.
Eye Blinking-eye Script
Face Light Put his in a regular prim
Face Light Face Light HUD script. This goes into a prim you can touch to get a menu. Attach it to any HUD position and click it to control the face light
FaceLight A user settable facelight with HUD
FaceLight a user settable facelight with a HUD control script
Fireplace Blazing-Fireplace-Fire
Fish This project makes free-swimming fish appear from a rezzer
Fish This project makes free-swimming fish appear from a rezzer. This is the rezzer. Put a copy of your fish in this box and touch it to get the menu
Flying Bee A free flying bee that gathers pollen and takes it to his hive
Flying Bee A free flying bee that gathers pollen and takes it to his hive
GIF GIF to Sl
Giver Give inventory List
Greeter Put this in a box with as many notecards as you want.
Group Inviter Simple_Group_Inviter
Groups This script gets the group key that the prim belongs to and prints out the information:// See http://wiki.secondlife.com/wiki/World_API for more info on groups. //For example, you cannot just get a groups info without first knowing the key.
Halloween Smoke
Halloween particles
Halloween flight script
Halloween Particles
Halloween Bling for handle
HUD //// The HUD positioner is designed to set the HUD into a 'preferred' position whenever it get attached. // If the user moves it, and re-attaches it to the same spot, it ignores the hard-coded settings. It keeps a list of offsets from the top, bottom, left and right and moves the prim when it is first attached by that offset. Ity also forces the prim to face in a know direction, just in case it is accidentally rotated by the end-user.// // If the HUD pops off-screen, wear another HUD, press Ctrl-3 to go into edit mode, click the other HUD, and use the scroll wheel to zoom out. You will see a line representing the edge of the 'normal' screen, and outside of it, hopefully, you will see the misplaced HUD. // You can then grab it and move it back on-screen.
HUD Nonrotating_HUD_positioner
Invisibility The Owner can chat 'switch 0' without the quotes to make a prim set invisible. 'switch 1' will make it visible. 'switch 0.5' will make it half-visible.
Lag Meter The free Sim Neighbor database requires updates from either the Ferd Free Translator, a bot that visits weekly or so, or this script. You can view who your neighbors are and update the db by putting this script into a prim on your land. If you carry the prim to your detected neighbor, you can update the db with their data. This flushes older IP addresses from the system
Map large map uncovers itself as you travel
Map Positioner script
Map main program
Merchant Tools Verify_Item_Received_when_rezzed
Money Tree Makes a Money Tree. This is the Leaf Prim
Money Tree Makes a Money Tree. This is the Tree Prim
Movement Moves a pointer in a circle
Movement Moves a prim repeatedly up and down. Stop start via touch
Movement The numbers at the top set the range the rocks will move. Just make some large prim rocks, drop this script inside, and set your max X and Y parameyers. You can set the height range as well as how close to the edge it goes. The value 20 is the amount i wanted to move. If you change this to a lower number, and change the timer to run faster, you can make rocks that move as if they are in a breeze
Music Sensor Script - Put this in a prim along with the Music script and as many 10 second sound clips as you want. This will detect any avatar coming nearby and trigger the music from the beginning. You can leave this script out and just use the music player. Start the music by touching the prim
Music Music player script. Can play up to 254 10 second clips in sequence. // Trigger it with a link message, the sensor script, or touch the prim
Music Music player slave script. Add sound clips just like the 42 minute prim has. // put these about every 20-25 meters to spread shound through an entire region. // Add a channel number unique to the music in this prim to the description. // Rev 1.2: added changed event and the channel comes from the description.
Music long term player for MP3 files
Music Music HUD
Music The Sensor Script - put this script and your 10 second wav file clips into a prim. Anyone approaching this prim will trigger the music to play for just that avatar./ The avatar must wear a headset or HUD prim with the player script.
Music Player Script. Put this in a HUD or other worn item. If worn as a HUD, only the player wearing the HUD can hear it. This is just like a museum player.
Music Music player Master script. Can play many 9-second clips in sequence. // Trigger it with a link message, the sensor script, or touch the prim // ************************************************************************************ // You MUST add a channel number unique to the music in this prim to the description. // You can use as many slave scripts in a region as you like. Change the channel number // to play more than one sound. // ************************************************************************************
Music Music player slave script. Add sound clips the same as in the master. // Put these about every 20-25 meters to spread shound through an entire region. // ************************************************************************************ // You MUST add a channel number unique to the music in this prim to the description. // IT MUST match a Master player // ************************************************************************************
Music Music on a prim
Music Sensor
Music Sensor
Music Add music URLs to a list, and call 'play(llDumpList2String(playlist,","));' // // This function then builds the necessary data for autostarting the music , continually streaming the mp3's back-to-back, and loops them when done. // // Your limit is 1024K bytes for the embedded URL's, which is a lot of URL's, even when the escape function triples some of the characters
NPC All in one NPC recorder player. // Supports both absolute and relative paths and many new commands // Add animations named "Fly, Walk, Stand and Run" // Click Prim to use. // Should be worn as a HUD to record. // Put it on the ground and click Sensor or Start NPC when done.
NPC All in one NPC recorder player set of debug funtions. Add these ONLY if you are compileing in LSLEditor.
NPC All in one NPC recorder player. // Supports both absolute and relative paths and many new commands // Add animations named "Fly, Walk, Stand and Run" // Click Prim to use. // Should be worn as a HUD to record. // Put it on the ground and click Sensor or Start NPC when done.
NPC Sample path notecard
NPC All in one NPC recorder player. // Supports both absolute and relative paths and many new commands // Add animations named "Fly, Walk, Stand and Run" // Click Prim to use. // Should be worn as a HUD to record. // Put it on the ground and click Sensor or Start NPC when done.
NPC Sample Appearancer Card
NPC NPC Mirror Make a NPC appear that looks just like thee
NPC A chair for the NPC to sit in
OpenSim NPC Swimming Fish script for NPC's
OpenSim NPC This is a fish NPC follower. // License: http://creativecommons.org/licenses/by-nc
OpenSim NPC OpenSim only. // This NPC script is used to make the 'appearance' notecard and 'Script' notecard for the Wizardry and Steamworks NPC controller script. // Put the script into a prim, and wear it as a HUD. When you first wear it, a menu will appear. You may touch the prim to bring up the menu.
Particle Makes particles nto a weapon. Shoots them at avatars you choose from a menu
Particles Bling particles
Particles Bling
Particles Sends chains to a person so you can lead them around by a leash
Particles Sends particle chains to another prim, like for a drawbridge
Particles Clean-white-smoke.lsl//Particles Script by vaguegirl Petty
Particles Gush_Blood
Particles Creates hearts when two people are near the prim.
Particles llGetAgentInfoparticle_poofer_example
Particles Make_Snow
particles smoke puffs
Pet Bug Legs script
Pet Bug Movement script
Pet Frog script
Pet Front leg #1 script
Pet Front leg #2 sacript
Pet Rear leg #3 script
Pet Rear leg #4 script
Pet tongue script
Pet Leg test script
Pets This is from Kevin the bird - a Pet follower. It stays in one area and runs and up yells hello.
Pose Ball A pose ball to scare people
Pose Balls Offsim_pose_ball
Presentations An article on how to use this script is at http://metaverse.mitsi.com/Secondlife/posts/talking-picture// You will need to create your avatar first. Navigate to this link at http://www.honestjohnny.co.uk/play/?mid=36766892 and click Create your own talking picture
Prim simple owner-only chat to animator script.
Prim For more details on how this script works, see http://metaverse.mitsi.com/secondlife/posts/prim-compiler/// // This is the Animator menu system. You will also need to the compiler script. You can adjust the script for OpenSim or Second Life with one variable set to TRUE or FALSE for memory checking.
Prim This script produces optimized LSL code that can be triggered by link messages.
Prim Simple trigger script example. Alternates playing animation named sit and Wag when you touch a prim,
Prim The Single prim animator script Instructions are at http://secondlife.mitsi.com/secondlife/Posts/Prim-Animator // A newer script is at http://metaverse.mitsi.com/secondlife/posts/prim-compiler/
Prim A simple sensor to trigger your animated prims. // If an avatar gets within a settable distance, it plays back animation 'sit'. When all avatars have left, it plays a 'stand' animation.
Prim A simple touch and playback script. When touched, it plays back animations named 'stand' and 'sit' in order, then the next time it is clicked, it plays 'sit'.
Prim Animated pet script requires recorded animatrions for left, stand , right, sit, wag // // You need to pre-record 5 animations to use this script: // // 'right' should put the right legs forward, as when walking, and 'left' should do the opposite. // 'sit should be the animal sitting down, or begging. // 'stand' should be the position the animal is in when walking, with legs in a standing position. // 'wag' is the tail wagging back and forth.
Prim This is a sample run-time script. After you create your animation, you can delete all scripts. Then drop this one in with your notecard and it will play it back.
Prim Animator An almost unlimited space prim animator. It uses multiple Store Scripts, that can hold thousands of prim animations // This is the latest version of the script. Must be used with Multiple copies of Store 0..1,2, to animate prims
Prim Animator Prim storage Script // Should be named Store 0, Store 1 Stor32 etc. // As you need more storage, just copy it and increment the number
Prim Animator When touched will trigger an animation named "jump"
Prim Animator Prim storage renumber animation recorder // - Not a fully debugged useful script. // It tries to make each prim have a number that matches the prim animator numbers so you can add more prims.
Prim Animator Archipelis script to replace the buggy one that comes with Archipelis 2.0. // It removes the extra images, leaving behind the one that is needed, and removes itself after making the Archipelis prims
Prim Animator An almost unlimited space prim animator. It uses multiple Store Scripts, that can hold thousands of prim animations // The original version of the script. Must be used with Multiple copies of Store 0..1,2, to animate prims
Prim Animator Prim storage Script Should be named Store 0
Prim Animator Prim storage Script Should be names Store 1
Prim Face Numbers Put_a_number_on_all_faces_of_a_prim
Pysics Use the following script to set all child prims to None. Be sure to check what physics are needed for your linkset prior to using, and/or add a simple cube as the root prim.
Radar Put this script into a prim. Wear the prim and fly around. If it finds any prims owned by 'avatar', it will print a link to chat that you can click on. It can only scan 96 meters, so you have to fly around to find all the prims.
Radio Always update large shoutcast radio system
Radio This is a slave for remote pacels. It listens for commands from the master controller. // More information on this radio player is at http://www.free-lsl-scripts.com/Secondlife/posts/streaming
Radio This is an free automatically updating radio player with several thousand stations. // If your land is owned by a group, you will need to deed the prim to the group. // Just edit the prim that the script is in, set 'Group:' to the same group as the land, // and click 'Share with Group'. Then click the prim and select the Category and // radio station and enjoy free music! // More information on this radio player is at http://www.free-lsl-scripts.com/Secondlife/posts/streaming
Rental User can touch the sign and claim land for a set period. // You can force them to reclaim every so often, set a grace period, and enforce a number of prims. // // You need some textures, "land available", "Land is rented", and so on. See the details in the user configuarble section of the script.
Rental No Money Rental (Vendor).lsl// User can touch the sign and claim a land for a set period.// You can force them to reclaim every so often, set a grace period, and enforce a number of prims.
Rider All in one NPC recorder player. Supports both absolute and relative paths and many new commands
Rider PoseBall for back of rider
Rider Vehicle code for the Tiger Rider.
Rider This is the notecard fo r the AO. Delete these comments
Rider For manual control of an AO
Rider ZHAO-II compatible AO for Second Life
Rider This notecard is the animations for the Tiger Rider
Rider XML apperance notecard for a Tiger in OsGrid
Rider Path notecard
Sculpt Change the timer constant for different playback speeds. You can put as many sculpt maps as you want, it will play them back in order.
Shortcut Desktop Shortcut creator template script to a landmark in world.
Shortcut Desktop Shortcut creator script to write a landmark taken from a webserver form.
Shortcut Desktop Shortcut creator script to a landmark in world.
Slave Collar Links to the home page:
Speach Makes an object speak without using its name
Special Effects DESCRIPTION: Automatic_GIF_to_SL_script
Sphere World Sphere World
Sphere World Sphere World
Sphere World Sphere World
Sphere World Sphere World
Sphere World Sphere World
Sphere World Sphere World
Sphere World Sphere World
Sphere World F
Sphere World Sphere World
Sphere World Sphere World
Sphere World Sphere World
Sphere World Sphere World
Sphere World Put this in a large sphere. // It sends the sphere's size and position to the pose balls // You can then make the sphere any size, click the sphere, and pose balls will move to the correct radius // Thanks to Shameena Short for reporting bugs!
Sphere World Pose ball - put this in a small sphere and set it at ground level. // When you click it, it will let you walk on your sphere world // Also Add a walk animation named "walk" to the prim, too // Thanks to Shameena Short for reporting bugs!
Sphere World Notes on how to make things walk on a sphere
Sphere World Controlled Walk Pose ball - put this in a small sphere and set it at ground level. // Add a walk animation named "Walk: Power Slow" to the prim, and an animation named "avatar_stand_1". // You can rename these to match or rename them in the sceript. // When you click it, it will let you walk on your sphere world
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy Tandy
Tandy AO for Tandy
Tandy Tandy
Tandy XAO script
Texture Texture switcher with many levels of menus
Textures Texture all prims from an inventory by menu
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour License
Tour Tour Guide setup prim. // Rez this from inventory to m,ake a route. Use the recorder to gather the route
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Tour
Tour Notecard
Tour Init notecard
Tour Guide The main tour script. Put this in the seat of the tour guide.
Tour Guide You must also add a note card called "Route". It can be a blank note card to start with. Later, you will add the coordinates to this notecard.// After you teach the tour guide how to move, you paste the coordinates into the notecard. The syntax of the notecard is as follows. A Pipe "|" is used as a delimiter.:// // Ignored text|PrimName|X|Y|X|text to chat|Sound UUID to play// // Ignored text: everything up to the first | symbol is ignored. This is usually the date and tijme and prim name of the recorder as copied from chat. // // PrimName: This will be the name of the prim to move to. It starts at 10 and adds 10 for each prim you rez. You can add more waypoints between the numbers, up to 9 more. // // X,Y,Z: The X, Y and Z coordinates of a waypoint // // Text to chat: The script will automatically fill in the Description of the waypoint prim. You can also edit the niatecard and add your own text. This text will be typed into chat when it heads for that waypoint. // // Sound UUID : A UUID of a sound can be entered. The sound will play when the waypoint is the next destination.
Tour Guide Poseball script. Put this into as many pose balls as you need.
Tour Guide Recorder prim script. After you set out the waypoint prims, click this to get the notecard contents for the tour guide
Tour Guide Rezzer script. Put a copy of your finished tour into a prim with this script and then touch it.
Tour Guide Optional flexi wing script. add a wing texture to a flat prim. This script will flap the wings. Note: does not work on sculpted wings.
Tour Guide Waypoint script. This is a cube that you name '10'. Rez them to set up a route.
Tour Guide The scripts for this tour were made by Ferd Frederix he is a great scripter who believes in opensource wich is great for us poor sobs, You can download the scripts// here. There is a post about how to make a pretty tour swan ride at this spot.
Translator Change the url="" to your blog or marketplace listing.
Transmogrify Transmogrify script. Goes in a large prim and covers up your avatar. Wear the prim on your pelvis for best results.
Transmogrify Accessories Script. Goes in any prim attached to your avatar, such as hair.
Transmogrify Pet Script. Goes in and attached prims that you want to transmogrify to
Transmogrify for anything you wear
Transmogrify for any prim so it works in no script zones
Transmogrify FOr the head of the avatar
Transmogrify makes a flash of smoke when you transmogrify
Transmogrify For any attached pet that is to appear when you Transmogrify
Typing Put this in a prim and attach it to your spine.// When you type it triggers whatever prim holds the second script into appearing.
Typing Makes a typewriter or other gadget appear when you type.// THis goes into 'screen prim' that will eppear when you type.// When you type it makes that prim appear.
Update Grid-wide Updater for products. This is the Client
Update Grid-wide Updater for products. This is the Server
Updater Server Script. Please remember to configure the UUID in both the server and the client,it is simple, and free. This prim needs to be in-world at all times. Add any new gadgets to this prim and give them a name such as "Name-V2", where the number is higher that what is already out there.
Updater Client Script. Please remember to configure the UUID in both the server and the client,it is simple, and free. Make sure your product is named something like "Name-V1", where the number is the latest version. Give this out. When it is rezzed, it will check with the server to see if there is a higher numbered object available. // // You can set CHATTY = FALSE and the operation of the updater will be silent. If TRUE, it will announce "Checking for updates" when it is rezzed.
Updater Remote prim updater for scripts. This registers the prim to accept scripts from a server in the same region.
Updater Test script for the updater
Updater Test script for the updater
Updater Central prim updater for scripts. Just drop a (non running) script in here and click the prim. Scripts are sent to the registered clients
Vehicle Opensim Vehicle
Vehicle Opensim Door script
Vehicle Opensim Door control
Vehicle Opensim Passnger seat
Vehicle Opensim vehicle control
Vehicle opensim wheel script
Water Just drop this into any prim and then click it. It requires the media be enabled in viewer 2.0.
Wedding A walker for two people at a wedding
World Sphere script for walking on a planet or moon // put this in a sphere and put the other script in a pose ball. // touch the sphere, then sit on the poae ball
World Walk on the moon pose ball script
Writing Write on the sky with mouselook
XS Pet XS Pet re-animator
XS Pet XS Pet xs_updater
XS Pet XS Pet xs_updater
XS Pet A list of breed names notecard. Use one line per breed name. The lines that begin with // are ignored.
XS Pet XSPet xs coloring plug in ( identical in egg, crate and cup )
XS Pet XSPet xs coloring plug in ( identical in egg, crate and cup )
XS Pet XSPet xs coloring plug in ( identical in egg, crate and cup )
XS Pet XS Pet makes a female pet 8 days old
XS Pet XS Pet makes a male pet 8 days old
XS Pet XS Pet xs_ager test script
XS Pet XS Pet xs_debug
XS Pet XS Pet xs_eye script
XS Pet XS Pet xs_sleep
XS Pet XS Pet xs_texture-two eyes
XS Pet XS Pet globe rotator
XS Pet XS Pet
XS Pet XS Pet xs_home
XS Pet XS Pet moonlet pose ball
XS Pet XS Pet rotate the globe
XS Pet XS Pet walk on a moon pose ball
XS Pet XS Pet xs_movement (for walking on a globe )
XS Pet XS Pet Modified xs_home script for the sphere.
XS Pet XS Pet xs_radius
XS Pet XS Pet xs _foodbowl
XS Pet XS Pet xs_foodbowl_anim
XS Pet XS Pet xs_egg
XS Pet XS Pet xs_eggcup script. This goes in the Pet robot toolbox, or other egg carrier. // You also add a copy of your pet(s) and an egg. These need to be reset, taken to inventory and added to the egg cup inventory. //
XS Pet XS Pet Particle Script
XS Pet XS Pet
XS Pet XS Pet xs_cryocrate
XS Pet XS Pet textures server
XS Pet XS Pet test code to make a pet change textures.
XS Pet XS Pet xs_texture plug in
XS Pet XS Pet prim animator compiler
XS Pet XS Pet Compiler
XS Pet XS Pet xs_home when you want just one of the pets to be the home post
XS Pet XS Pet xs_infomatic when one pet is the home post
XS Pet XS Pet plug in for particle effects when a pet lays an egg.
XS Pet XS Pet xs_prim_animator_timer
XS Pet XS Pet xs_ager
XS Pet XS Pet xs_brain
XS Pet XS Pet xs_breeding
XS Pet XS Pet xs_eater
XS Pet XS Pet xs_infomatic
XS Pet XS Pet xs_movement
XS Pet XS Pet script to make an xs_pet change prims when male or female
XS Pet XS Pet xs_sound plug in
XS Pet The xs_special.lsl script is a script Xundra Snowpaw made to extend pets, and how you use it is up to you.
XS Pet XS Pet Global Constants file
XS Pet XS Pet Instructions
XS Pet XS Pet Revisions control
XS Pet XS Pet xs_home waving flag script
XS Pet read me
XS Pet XS Pet Particle Script
XS Pet Global constants and notes
XS Pet XS Pet
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet XS Pet
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pet Original Pet Quail
XS Pets This script uses animated eyes made from GIF files. There is an article on how to use it at http://metaverse.mitsi.com/secondlife/posts/breedable-pet-robot/pet-Robot.htm
XS Pets xs sleep script. This script makes particle Zzzzs float above the head on XS pets at night.
XS Pets Combined eye and particle script. // // This script flips between two textures for eye blinking and also supports a 'dead' eye look. It combines the particle plug-in with eyes together. It may be more useful on non-robot pets. // An article on how to use it, including a set of example eye textures, is located at http://metaverse.mitsi.com/secondlife/posts/breedable-pet-robot/blinking%20eyes.htm
XS Pets Texture Server // An article on how to use this script is located at http://metaverse.mitsi.com/Secondlife/Posts/Breedable-pet-robot/texture-server.htm
XS Pets xs_texture plug // An article on how to use this script is located at http://metaverse.mitsi.com/Secondlife/Posts/Breedable-pet-robot/texture-server.htm
XS Pets test code for texture server. Put this into a set of prims with the pet texture script and touch it. Any prim with the same name as a texture in the server will change to that texture.
XS Quail XS Quail
XS Quail Modified Pet Quail
XS Quail XS Pet Modified Ager script
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail XS Quail
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail Xs FoodBowl Animation
XS Quail Modified Pet Quail
XS Quail Modified Pet Quail
XS Quail Global constants and notes